Product Visualization



Role: 3D Generalist

Self initiated project of a Superdrug Hyaluronic Booster serum bottle visualization. Responsible of all aspects. 3d model and label texture created using photo references of the actual product.

The main body of work was done in Maya (3d modelling, layout, lighting and rendering). I then used Substance Painter for texturing and Nuke for the final beauty render compositing.

Model Wireframes.
Direct Diffuse AOV pass.

Breakdown of the pipette object. I added an outer layer of liquid on top of the glass pipette object – as it would be in real-life. Then, another – inner liquid object inside the glass and, finally, air bubbles both inside and in-between the glass and outer liquid.