![](https://laine-k.co.uk/wp-content/uploads/2024/02/07_BEHIND_03.jpg)
Panther
A personal project
Studio:
Client:
Role: 3D Generalist, Concept artist
Self initiated creature design and 3d development project started as a study of Yeti groom plug-in for Maya. Responsible of all aspects from concept art to beauty render compositing in Nuke.
![](https://laine-k.co.uk/wp-content/uploads/2024/02/03_Portrait_Mid_02.jpg)
To be honest, this project was actually inspired by my love and fascination with big cats.
![](https://laine-k.co.uk/wp-content/uploads/2024/02/03_Legs_02.jpg)
After completing the base “T-pose”, I used Zbrush to pose the model for final renders. The groom was then transferred to the posed mesh.
![](https://laine-k.co.uk/wp-content/uploads/2024/02/Back_02.jpg)
Behind the scenes:
![](https://laine-k.co.uk/wp-content/uploads/2024/02/biestie_side3.jpg)
Fur development progress renders.
A lot of attention was given to the mane, as it went through a few iterations. At first being rather cleanly clumped together and slightly curly. In the end I went with a more messy, non-uniform look.
![](https://laine-k.co.uk/wp-content/uploads/2024/02/WIP_01.gif)
![](https://laine-k.co.uk/wp-content/uploads/2024/02/Nuke_Comp_01.JPG-1024x827.jpg)
The final Multi-Pass EXR files were composited in Nuke. I implemented the ACES pipeline.
Last but not least, lots of references were assembled and studied at the beginning :
![](https://laine-k.co.uk/wp-content/uploads/2024/02/References.jpg)