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Panther
A personal project
Studio:
Client:
Role: 3D Generalist, Concept artist
Self initiated creature design and 3d development project started as a study of Yeti groom plug-in for Maya. Responsible of all aspects from concept art to beauty render compositing in Nuke.
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To be honest, this project was actually inspired by my love and fascination with big cats.
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After completing the base “T-pose”, I used Zbrush to pose the model for final renders. The groom was then transferred to the posed mesh.
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Behind the scenes:
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Fur development progress renders.
A lot of attention was given to the mane, as it went through a few iterations. At first being rather cleanly clumped together and slightly curly. In the end I went with a more messy, non-uniform look.
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The final Multi-Pass EXR files were composited in Nuke. I implemented the ACES pipeline.
Last but not least, lots of references were assembled and studied at the beginning :
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