Bulk packaging

Photogrammetry asset

Studio: Eskimo Square

Client: bulk

Role: 3D Generalist

I was commissioned by Eskimo Square to explore photogrammetry workflow. The goal was capturing realistic “wrinkles” and distortion of the packaging and generation of Normal maps.

After capturing the digital double using Reality Capture, I used Zbrush to clean-up the mesh and sharpen the details.

Preview of the Hi-def mesh from Zbrush and re-topo model from Maya.