Walkers Crisps

Photogrammetry asset

Studio: Pixel Circus

Client: Walkers

Role: 3D Generalist

I joined the Pixel Circus team as a 3D Generalist to create a Walkers crisp photogrammetry asset.

I started by taking lots of photos of a few crisps. The photos were then processed in Reality Capture and the surface detail baked in Zbrush.

Scan retopo model was done in Maya. I added the small spice/particle bits using Maya MASH editor.


Diffuse and specular texture editing done in Photoshop.